artworks

Artwork Exhibition

📅 18 - 21st July 2024
🕜 Open - Daily
📍 The Hub
💷 Free
Free hardship tickets available on request

Come along and discover our exhibition of 12 interactive artworks!

Memories with Connor - Connor Turansky

Memories with Connor invites viewers to make new memories of questionable truthiness. An interactive photobooth that provides curated memories delivered straight to printed paper.

The work combines machine learning, physical computing and interactive lighting with theatrical storytelling. Exploring the relationship between neurodivergence and its effects on working memory.

Time - Daisy Chiu

The installation “Time" features a few sand clocks mounted on a wall, filled with metal powder, controlled by magnets and equipped with sensors. Initially, magnets above the clocks prevent the metal powder from falling, freezing time. When a viewer approaches, sensors deactivate the magnets, allowing the powder to fall and time to resume. Inspired by Hartmut Rosa's Acceleration: The Change in Temporal Structures in Modernity, this artwork explores how modernity reshapes our perception of time.

Flora Synthetica - Erin Robinson

Flora Synthetica is a participatory digital installation exploring flowers as material for building non-traditional creative archives, conceptualising speculative botanical archives of the future where materials are gathered through creative interpretations of memories in response to eco-collapse. The installation is situated in the space between organic reality and digital representation, where participant drawings of flowers submitted through a web interface are transformed into 3D hybrid botanical/digital structures existing in a cybernetic form. These floral structures are analysed to additionally display similar flowers from the physical world, exploring the link between human memory and digital realisations of natural entities.

Algorithms in Reflection - Freddie Hong

Algorithms in Reflection: is a smile-activated interactive mirror equipped with artificial intelligence. It uses facial recognition to respond to the audience’s expressions, revealing the reflection only when the audience exhibits happiness. The artwork reflects our times, where AI plays an increasingly significant role in our lives. It invites us to ponder on our emotions, authenticity, and the way we express happiness, even in the presence of non-living entities like AI. It raises questions about conformity and the human experience in the age of AI. This mirror serves as a reminder that as we interact and learn more about AI, we are, in essence, learning more about ourselves.

Curiosity - Geraint Edwards

“Curiosity” is an odd-looking wooden box with an inbuilt wooden keyboard, a strange mouse-like smaller wooden box with a glowing rollerball and a button on it, and a convex screen with some green text glowing in it.

Please be gentle.

Curiosity is fragile.

Whatever it is.

Body In Sound - Ieva Vaiti

Body In Sound is an interactive installation which investigates shifts in identity by using the body as a tool to access morphed memories of a geographical location. The piece explores kinae-sonic reflexivity theory, which proposes that sound and movement are inextricably linked, and aims to focus the viewer’s perception to their listening and spatial awareness. As one navigates through the space, they morph through years of collected field recordings and ‘found’ sounds from a forest in Lithuania, that have been reprocessed, restitched and repurposed to create a new world. The work probes and deconstructs individual parts of the soundscape, giving agency to the viewer to explore a distant memory autonomously, leaving only traces of their path behind.

[Co:beliefs] - Junghyun Kim & Sami Malla

[Co:beliefs] addresses real-world contexts of cultural notions of superstition and its role in cultural cohesion through an immersive experience. Our journey began with a simple question: "Why do people still believe in superstitions?" This question sparked our curiosity and led us to explore today's existing narratives around superstitious thinking.

Radical Soundscape - Marta Ilacqua

Radical Soundscape is an interactive installation and ongoing research project exploring bioacoustics in plants through a fictional, tech-based lens. Participants are invited to interact with nature to explore unique soundscapes; As audience touch the plants, their fluctuating electrical biofeedback generates dynamic sounds in real-time. This method of data sonification offers an immediacy we wouldn’t expect from nature, offering a moment of wonder for audiences, an almost magical element. Beyond challenging conventional perceptions on the responsiveness and agency of nature, the project proposes technology as a tool for promoting alternative narratives around plants and its growing potential for interspecies communication.

refresh - Virginie Tan

refresh is an audio-visual interactive installation exploring how the Internet’s gestural experience have shaped the ways we behave and consume. We trade our time, attention and data for simplicity and convenience, while powering up exploitative and damaging business models. refresh is displayed as a speculative wellbeing station to heal from this understanding – a break from endless consumption through a meditative session, unlocked by the pull-to-refresh gesture. This is activated by a LeapMotion sensor which can track hand movement, that has to be moving up and down to "refresh" the installation. However, the wellbeing content displayed appears to reproduce familiar patterns to keep us hooked, as the gesture become more and more entrancing. Yet, it’s the only way to soothe ourselves down and find rationality.

Error Paradise - Xiangyu Wang

Error Paradise is a VR and Video Game experience. All 3D models in this game are generated by text to 3D AI. The protagonist, Zach, decides to abandon his real-life and relocate to a virtual island where everything is generated by AI based on his instructions. Here, there is no deceit, conflict, or disturbance. No disease, pain, or death. No limitations of time and space. He finds squirrels holding pine cones, sofa with TV, and a piano with a piano bench — Here, everything seems idyllic. However, everything is riddled with glitches, biases, and absurdities.

No.13 Dreamland - Yuanyuan Hu

No.13 Dreamland is a VR transmedia narrative field work. At present, human emotional concepts are taking on a rapidly changing form in society, and the Tai Xu illusion in the classic work "Dream of the Red Chamber" praises the true feelings and young people's love, which is a projection of people's inner desires of "greed, hatred, and ignorance". At the same time, it also serves as a good example for contemporary people to explore their inner emotional patterns and spiritual needs.

The Field Recording - Ziwen Meng

The Field Recording is an installation that transforms participants' voices into the sounds of humpback whales. By integrating sound processing and sound visualization technologies through MaxMSP and TouchDesigner, this piece offers an immersive dive into the oceanic realm, modulating human vocal expressions into the mysterious songs of humpback whales. Participants are invited to interact with the installation by speaking or singing into a specially designed interface, which then transform their voices to mimic the signature calls of humpback whales. This project is designed to amplify our empathy towards the ocean's giants through sound. It aims to forge a connection between humanity and the natural world but also serves as a reminder of the need to protect these beautiful creatures and their habitats.

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