No.13 Dreamland is a VR transmedia narrative field work. At present, human emotional concepts are taking on a rapidly changing form in society, and the Tai Xu illusion in the classic work "Dream of the Red Chamber" praises the true feelings and young people's love, which is a projection of people's inner desires of "greed, hatred, and ignorance". At the same time, it also serves as a good example for contemporary people to explore their inner emotional patterns and spiritual needs.
The work attempts to creatively use virtual reality, AIGC technology, real-time Interaction design and other new technical means to reconstruct the too virtual fantasy in the cross media field. The work, as an "additive" creation that "shatters in a dream", takes into account the characteristics of shaman worship rituals and transforms the abstract dream narrative in the original work into a concrete, operable, and perceptible experience process. The audience will follow the process of "entering a dream - in a dream - out of a dream" in the dream narrative, reliving the dream in the digital landscape, and scrutinizing and selecting it with modern concepts, In the dream narrative of VR games, we examine and choose from a modern perspective, reflecting on the impact of virtual media on emotions and interpersonal relationships in the face of the digital age, and the never-ending exploration of the spirit of love by contemporary people.
Artist bio
Yuanyuan Hu is a new media artist and multimedia designer. Born in China, she graduated from the Digital Media Art of Shanghai Theatre Academy, and then studied Interaction Design at the University of the Arts London for her master's degree.
She build worlds by crafting immersive interactive multimedia installations at the intersection of the physical and digital realms, powered by Artificial Intelligence. Her work makes the audience to: - critically examine and think about the relationship between us as humans and our environment within the broader ecosystem, from both micro and macro perspectives addressing local ecological concerns - speculate and reflect on the impact of AI's widespread presence on human life and society, exploring the effects on our human spirituality and psychology - experience rich sensory performances and animate spaces as integral elements of my projects for clients. Her work includes interactive installations, multimedia projections, VR, Audiovisual, and Artificial Intelligence art. Her work has been exhibited in many art museums and commercial Spaces, including London Science Gallery, Yuz Museum, Powerlong Museum, Tank Shanghai, MEGA Ins City, China Maritime Museum, Shanghai Xinzhuang Subway Station, etc.